Clive Barker’s Undying
Wednesday, February 17th, 2010Game review by Gavin Martin
Developer: Dreamworks Interactive
Publisher: Electronic Arts
Genre: First-person Shooter
Engine: Unreal Engine 1
Release Date: February 07, 2001
Cost: $17.99 (originally $49.99)
System Requirements:
400 MB of hard drive space
Windows 2000/XP/Vista (32-bit or 64-bit)
Mac OS X 10.4 or better (PPC or x86)
Linux Kernel 2.2 or better with glibc
“You get to hunt crazy stuff, levitate, and shoot dark energy forces from your hands. It’s like Dragon Ball Z corrupted by something more sinister than a work of Edgar Allen Poe…and you love it. (There are guns, too.)”
Undying is a book by acclaimed horror writer Clive Barker. If you haven’t heard of the guy, he is so good that Stephen King said he is influenced by Barker and thinks he is one of the best horror writers of all time. Granted, Stephen King isn’t the greatest authority on such things, but he’s also not a guy to hand out compliments.
In other words, Clive Barker earned it.
What makes the game version even cooler, besides the fact that it doesn’t suck like many other cross-media ports, is that Barker worked with the developers every step of the way to turn his words into visions and concepts, and those visions into concepts into a very kick-ass single-player experience.
Gameplay: 9/10
Check this out:
You see that? It’s only a graphic example of what you get when you launch yourself into the interesting gameplay of Undying, but it still gives you an idea of what I’m talking about.
The game is a shooter but also has an added bonus of spell casting as you can see above. You have a full arsenal of guns to choose from with only so much ammo, and you also have your mana supply for spellcasting. Furthermore, certain creatures are better defeated by guns, while others fall more quickly to magic. Others require a combinations of the two. This gives a great amount of balance to the game, and also gives you (the player) a varying, exciting, and dynamic gameplay experience.

You also have in this game the ability to scry using the the stone above. You can only scry in certain locations, but when you find the right ones, you are thrown into this vision where you can see the past which adds a cool element of depth to the story.
The story works so well with the gameplay that you really wish that Barker’s book were something like 3,000 pages. In any case, I don’t want to give anything away, but I will tell you that it focuses on a troubled family with a dark past, and you are sent to investigate WTF is going on. As it turns out, part of your job description is risking your life with every step in this evil house (located on the south Jersey shore.)
Control: 9/10
The controls are standard for any shooter, with the exception of the fact that you have standard and alternate fires for not only every gun, but also for every spell.
Even with that level of depth, it becomes intuitive quite quickly. Best of all, however, is the fact that it seems really easy to aim in this game. I guess maybe they spent some extra time making sure that the game reads mouse movements correctly. In any case, the only improvement that could be made to the controls would be if the controls when you fly (yes, you get to fly in this game too like a crazy God-wizard-thing) were more smooth and less chaotic. But then again, who said making a human fly would be easy?
Graphics, Look, and Feel: 8/10
It’s interesting that I give this a fairly high score, for as you can see below, it seems very unpolished. Honestly, when I first played the game I thought it was stupidly bad for a game that was released in 2001. But then I had an epiphany which you can read about below this lovely picture:
That epiphany was that the graphics were what they needed to be. I mean, let’s face it, horror is designed to be dark, mysterious, and somewhat disturbing. For this particular storyline, the graphics were perfect. In fact, I think that if they were to make a second version of the game, to mess with the graphics and the way the game feels to make them more appealing would be a mistake.
Much in the same way that dusty black-and-white photos have the ability to be more eerie than a color photo, this game hits on all of the right visual notes to give you the feeling of, “STOP IT…DON’T OPEN THAT DOOR!”
Okay, well there’s no badly voiced-over Wesker in this game, but when you do open that door above, there’s a wolf that wants nothing more than to eat your face. That’s what your gun is for…
Sound: 10/10
Wow…
That would be all I needed to say, but I will elaborate for those who still aren’t convinced that this game is compelling, awesome, and also has an epic storyline.
The sound is crisp, has warmth, is timed perfectly, and sounds insanely realistic. If I were to be stuck in a haunted house with God knows what, I would probably expect those same eerie sounds to resonate through the house. And with my Z-550 speakers, they resonate quite strongly.
I mean, honestly, the sound effects were part of the great experience of the game that gave me cold hands and feet, and rushes of adrenaline every time I entered into a new part of that accursed house. Seriously, the audio guy was that damn good.
Undying vs Related Games, and Final Thoughts:
I really cannot relate Undying to another game except for something like Heretic or Hexen. But even those examples fall so far short of what Undying is. Undying is an experience, artfully mastered and brilliantly pulled off. The storyline is awesome and it makes you become a big fan of Barker’s work. If his aim was to sell more books, he would have by patronage.
Undying needs no comparison, even in the way it came to me. I met a goth girl on a strange date where I started the night in her bedroom. I didn’t get what you guys think I did, but she did give me a copy of this game and told me to check it out. On a cold winter night, I did, and I realized I didn’t need more girls, nacho cheese, or more cowbell.
What I needed that night, and on the nights when my brain wants to be amazed, tricked, messed with, and worked up, I needed and still need more Undying.
It’s eight years later, but…sequel please?
Final Judgment: 9/10 – Better than pancakes, and then some…














