Hey Gang,

Just today BFG has entered the game and will be featuring some great prizes. There’ll be BFG shirts for the first 100 attendees plus tons of swag to share including.

Most important to all you video card enthusiasts:  BFG will be adding the following to our extensive Door Prize list:

1 – BFG GeForce GTX 260 896MB PCIe Graphics Card
2 – BFG LS-680W Power Supplies

Remember … You can’t win unless you register.  Those who pre-pay for the event get yet another chance at winning great door prizes, now in the thousands of dollar range.  We have not only one grand door prize, but TWO!

Get signed up today and hang on tight for another great Warfactory event!

If you’re planning to attend Warfactory 2008, please sign up today!

Tournament events are expensive to run and require a lot of planning.  For this event in particular, we know that a LOT more people are planning to attend than have signed up.  While it may seem easier to you to wait, without knowing how many people to plan for we will begin downsize to save the expense of unused equipment.

What this means is simple.  First, there are fewer seats so you may arrive to find there’s no room left at the event.  Second, with a combined total of $4000 in cash and prizes for our tournaments and perhaps $2000 more in great swag from Computer Geeks, FPS Group, Bawls, Thermaltake, and more, you stand the chance of missing out.

As additional incentive to pre-register, here’s our offer to you:

Signup online:

Receive ONE door prize ticket

Signup and Pre-Pay:

Receive TWO door prize tickets

Signup and Pre-Pay YOUR ENTIRE TEAM

Receive THREE door prize tickets!!!

If you remember previous events, realize that we always give away a “Grand Door Prize”.  Right now, items are work $250 or more.  We want to have the best event possible and knowing who’s coming will ensure that we can do just that.  Pre-paying also saves you $10 off the at-the-door price, so hey … it’s a win-win for everyone!

Click here to sign up now or follow the “quick sign up” instructions you see in the previous post!  We look forward to seeing you on the 25th!


Have a team and want to get them signed up quick?  Here’s what you can do:


1 – Create a list of you and all your team members (Full Names, Handle, and E-Mail)

2 – E-mail this list to dave DOT derington AT warfactory DOT net.

3 – When you receive an e-mail from Dave, you can then submit a single PayPal payment for your entire team.

This process should make it easy for those of you with 5-man teams to avoid individual sign-ups!


Happy October Everyone!  Thanks to the efforts of Chris Moncivalles, we have an important announcement to make and are opening a brand new tournament for this event!!!

BenQ, a leading provider of gaming LCD monitors & Projectors, has graciously agreed to sponsor the BenQ Quake 3 Challenge at Warfactory 2008. With the release of their new line of full HD 16:9 2ms LCD’s, BenQ has agreed to provide the following prizes for one of the last Quake 3 US events for 2008. Furthermore, BenQ is offering two $40 off promo codes (Promo code “E2400HD” for E2400HD, and  E2200HD” for E2200HD) to all Warfactory gamers who are interested in pre-purchasing E2400HD and E2200HD on its online store at http://store.benq.us .

BenQ Quake 3 Challenge Prizes

1st place: E2400HD + $250

2nd place: E2200HD + $150

3rd place: $100

Already hosting a $3,000 Counter-Strike 1.6 Tournament and an unofficial Call of Duty 4 event, Quake 3 should help make this a well rounded event for all to enjoy. Warfactory 2008, to be held on October 25-26, 2008 at IT Enterprises in St. Louis, MO should be a great fun filled destination for all Midwest gamers.

To make sure that spectators can enjoy the action from their home if they can’t make it to the event, matches will be broadcast via GTV at benqtv.takingbackesports.com:27960.

For more information about Warfactory 2008, please visit the official event page or  to register for the BenQ Quake 3 Challenge, please visit the registration page.

We invite all Quake players to come out and either compete or just enjoy one of the last US Quake 3 events for 2008. Please support and thank BenQ for helping keep 1v1 FPS alive! Continue Reading

Metal Gear Solid 4

Developer: Kojima Productions
Publisher: Konami
ESRB Rating: M (17+)
Genre: Action Adventure > Modern
Platform: Playstation 3 (Exclusive)

Well-versed gamers will be no stranger to the world of Solid Snake. Metal Gear Solid has established itself as one of the mighty in the realm of stealth gaming. As one of the most anticipated releases for the PS3, Metal Gear Solid 4 hits its target.

Bluntly, MGS4 is a pretty game. Easily one of the best looking games on the PS3. However, while the style of the game fits perfectly into the series, the graphics are not as great as one would expect. While being a definite upgrade in graphics, the jump from MGS3 just does not seem to have the same visual impact that MGS2 and MGS3 had. Enough bashing of my perceived visual shortcomings of the game, it is a great looking game. The textures are clean, lighting falls properly (although light does not play quite a large of a role as in the Splinter Cell series) and the various locations around the world that are visited in the game are rendered beautifully. The game is set in the near future, so most of the settings will be recognizable as most know them currently. And Shadow Moses rendered on the PS3 is quite nostalgic.

The sound in MGS4 is outstanding. On a surround system, it should be discernable as to where things are coming from and even in stereo, the game is great. The score by Harry Gregson-Williams is quality all-around. The music of MGS has always been great and this one does not disappoint. The cow noises are a bit disconcerting though. You may wonder where they are coming from, trust me, it’s not a cow.

The gameplay of MGS4 is outstanding. It is basically the same system from the last two games, only refined to be friendlier. The camera in previous MGS games was top down with ability for a first-person view. This limited the range of sight in the games unless you hopped into first-person. The views needed to be combined for a proper view of the surrounding area. In MGS4, the camera is a hybrid of Splinter Cell-like (360 degrees) control and a target reticule in third-person that allows for running and gunning in a semi-controlled manner. You can hit stuff, but first-person is always more accurate. The performance of the game overall is great for the amount of detail on screen. There are times where a visible change from smooth frame rates to slightly more choppy ones can be noticed. The game does not suffer because of this though. The only real issue that most people will have is with the game’s cinematics. If you have played any previous MGS, you know what you are in for. The cinematic quality of the game is in its mixing of gameplay and cinematics. This is just as much of a movie as it is a game. The cinematics are good yes, but most of the time they are excessively long. The only saving grace is that most of the long cinematics have a save near the half way point, but it is still advisable not to play this game if you are in a rush. In a break from tradition, MGS4 allows for much more access to your average gamer. The previous MGS games were sneak heavy and limited the amount of ammunition that was available. This made for a game that pushed sneaking by trouble more than gunning it down. In MGS4, Drebin is the limit. If you are so inclined to sneak, you can. If, however, you want to lay down all your previous pent up frustrations with sneak games and go through ammo like water, you can do that too! The game allows for all comers to gun as they like. Finally, the camo system is back. Snake now sports a suit of camo that adapts to the setting around him for greater stealth. This as well can be played as hardcore as one wants as well. There is an auto setting that will allow the suit to adjust colors automatically or if one wishes, it can be done manually. Overall, MGS4 is a blending and advancement of the systems from other MGS games.

Controls in MGS4 are fluid. There may be a lot to grasp at first if you have not played a MGS game in a while or never at all. Old MGS fans should not have a problem getting back into the game’s controls though. They are mostly the same. For newcomers, the controls are intuitive, but could be overwhelming at first. A few trips around the interface and most gamers will be ready to rock. The main issue with control will probably be in the sneaking area. Wall crawling might be slightly awkward at first. Hitting the wrong button at the wrong time and other mix ups could be problematic at first. Popping out from a wall instead of pulling a weapon can end nastily. More than likely, a certain play style will develop for the player. One player might like to crawl along the wall and pop out on enemies and another player may like to stay off the walls, but stay near them for cover and not physically interact with them.

Metal Gear Solid 4 is a Metal Gear Solid game in style, substance and gameplay. It is the evolution of many MGS games into something that should be fun to play, intriguing, and beautiful to look at. The game’s story may only suffer from it being back story heavy. Players not well versed in the MGS world might have a bit of confusion at times. Mostly things are explained, but some things might require a bit of outside research. Nevertheless, it is still a fun game for the uninitiated. This is a worthy entry into the genre of sneak games. Its near future setting and themes discussed in the game make for a politically relevant story while still allowing for some science-fiction license. There are other sneak games like MGS in gameplay, but the story makes MGS4 stand out.

Metal Gear Solid 4 is a must-have for any MGS fan. The game is accessible enough that it might draw in new players that may be intrigued enough to go back and play its predecessors. Still plagued by ridiculously long cinematics, the game does feel like it offers a bit more gameplay than cinematics compared to earlier MGS games. And the game is just beautiful. Metal Gear Solid 4 is a worthy addition to the MGS family at a 9.5 rating.

Dirge of Cerberus: Final Fantasy VII

Developed and Published by: Square Enix

Genre: Fantasy Action Adventure, Third Person Shooter

Platform: Playstation 2

Cost: $19.99 (now)

Released: August 15, 2006

A part of the “Compilation of Final Fantasy VII” being released by Square Enix, Dirge of Cerberus was released about five months after the movie sequel to the game Final Fantasy VII, Final Fantasy VII: Advent Children. Dirge of Cerberus follows Vincent Valentine, a mysterious character that you encountered in Final Fantasy VII and appeared again in Final Fantasy VII: Advent Children. Dirge of Cerberus reveals much about Vincent’s past as he tries to stop a group of people known as Deepground, who are trying to bring about the end of the world.

Unlike other Final Fantasy games, which are RPGs, Dirge of Cerberus is a third person shooter. The gameplay graphics are not that fantastic, but the cutscene graphics are amazing, reminding one of graphics in the CG film Advent Children. The colors throughout the game seem pretty washed out, but the washed out colors really seem to represent the state of the world after the movie Advent Children. The graphics are realistic, especially when it comes to the world you are playing in. The in-game sounds are helpful with finding your enemies, although 3D sounds would be much better. The soundtrack is reminiscent of Final Fantasy VII, which is just nice and nostalgic for those who have played VII. Gameplay is actually pretty irritating. The camera angles are very poor and most of the time it has to be adjusted by the player. Along with the camera angles, aiming your gun is a pretty big pain, mostly because they are the same controls. Even with a training mode available, the gameplay is not very player friendly.

Of course, I have to compare this game to all other games from the Final Fantasy series. It is an incredibly different type of game compared to the other Final Fantasy games, which were just fantastic RPGs. Dirge of Cerberus has a great plot much like the other Final Fantasy games. The gameplay is nothing like Final Fantasy fans are used to, but it cements the fact that Final Fantasy games all have fantastic stories and interesting, original characters.

Overall, while it tells a great story and sheds light on a character that was once very mysterious and everyone was curious about, Dirge of Cerberus was a bit of a pain to play. It was frustrating to try to aim and keep your camera straight. The beauty of the cutscenes and the story make the painful gameplay almost worth it. I would give this game a six and a half or so out of ten and recommend it to diehard Final Fantasy fans just to help complete the story. If you’re not into Final Fantasy, I would stay away because the frustrating gameplay is just not worth it.Gameplay Screenshot

One word can describe this game, BRILLIANT! My first love is Rainbow Six Vegas 2, the C4, the guns, the shooting, and don’t forget the blood; all make for a great game. But what Rainbow Six is lacking Mercenaries 2 make up for two fold. Mercenaries 2: World in Flames is a sandbox game, you can do anything.  You actually get money for blowing up billboards, 5k for each one that is destroyed. The graphic s are very smooth and very real, you can see wrinkles, scars, individual hairs. Everything is so detailed. The only thing I don’t like which is very minimal is the fact that you can only play single player or a co-op on XBOX Live only.

You start out at the main menu with hundred dollar bills fanned out. If you roll through them you can see the three main characters which you can choose one to play throughout the game.  Chris Jacob, bald, dark, large man, the only mercenary that has a moral compass and actually uses it! Mattias Nilsson; blond Mohawk, Swedish man, the craziest of them all, he just wanted to blow stuff up. The last one is Jennifer Mui; Asian/American, tall, skinny, dark hair, all she cares about is the money, though all love that feature.  After choosing a character it then takes you to the first mission which is a tutorial to help you use you PDA and also how to use weapons, air strikes, change weapons, package drops, and other things you will use for the rest of the game.  Your first mission is to rescue General Carmona for a man named Ramon. After rescuing General Carmona you take him back to Ramon and Ramon betrays you and shots you in the ass. You then go back to Ramon’s mansion and “clear” it out. Basically kill everyone and take over the house for your headquarters. You next have to make friends with companies in order to get supplies and get paying jobs. Throughout this period you need to find and hire three key people, Ewan Devlin (helicopter pilot), Eva (mechanic), and Misha Milanich (jet pilot).  You will already have your INTEL person, Fiona Taylor, she will help you a lot throughout the game. After assembling your team you are ready to start missions. I will not give anything else you will just have to play the game, and have great fun. I did!

Civilization Revolution Banner

Sid Meier’s Civilization Revolution


Firaxis Games


2K Games


Turn-Based Strategy


Xbox 360, Playstation 3, Nintendo DS

ESRB Rating




Release Date

July 8, 2008

Sid Meier’s Civilization Revolution is the fifth installment of the Civilization series, and the first of the series to release exclusively for the consoles. Along with being the first of the Civilization games to release on consoles, this is also the first Civilization game since Civilization I to be programmed by Sid Meier. This installment of the series keeps the addictive gameplay that Civilization is revered for alive, as well as the deep involvement in creating your own civilization.


Civilization looks great on the 360 and PS3, partially due to the new cartoony look. The world reminds me of Super Mario Galaxy; you can see the curved horizon, and when you roam around the world with the cursor it moves a bit. The human characters have quite a bulky look, but it works due to the cartoonish world. There are plenty of vibrant colors, and all of the building models and environments look great. Everything is very easy to recognize, and there seems to be detail put into every model.

I like the stylistic choice for this game; it makes it very approachable and friendly. It also adds a bit of humor into everything, and exaggerates everything in the world. It really fits in with the style of the game, and allows for the play to feel more laid back. I also feel that when games aren’t going for realism, they can focus more on other aspects of the game. The focus here isn’t on making the game look great, it’s making the game play great. Granted, they have achieved both goals here.

Here’s the Xbox 360 version, showing off the vibrant colors, curved horizon line, distinctive building models, and cartoony characters.


Civilization has great ambient noise. During battles, the sounds fit in and make sense. Tanks sound like tanks, rifles sound like rifles, and airplanes sound like airplanes. None of the sounds are out of place, and everything sounds very crisp and clean. My only complaint as far as sound goes is when the advisors or any other NPCs speak to you. Every time they pop onto the screen (which is quite often), they speak in gibberish, and usually don’t stop until you’re done reading what they say. This isn’t a horrible problem, though, because the NPCs can be muted. Other than the advisors, the sound here is great. There are fun little tunes that play when speaking to other World Leaders, as well as when important events happen such as a declaration of war, or when a World Wonder is build. So the sound here is nice, and adds to the gameplay.

Muting Braveheart
Talking privledges: DENIED. Sorry, Braveheart.


The gameplay is smooth most of the time in Civilization. However, when a character is coming to the front of the screen to talk, there can be a bit of slowdown. The camera always runs smoothly in game, but sometimes during battles the camera will do some odd things, like get too close, but battles only last about 30 seconds anyways, so it’s not a big problem. Before it’s your turn to make a move, the camera always moves you to where something is going on, whether it’s the completion of a building being built, a battle, or troops moving. That’s nice, so you always know what’s going on, but it can be a slight annoyance when you know something you need to do; in order to make a move yourself the camera has to make all of its moves first, and then you can choose to make moves. This isn’t a problem in the beginning of the game, but it can be annoying once you have more cities or are in a war, because the camera also moves and shows you when foreign troops near your territory are moving. All in all, the gameplay is great. There are some annoyances, but the game is so addicting it almost doesn’t matter anyways.


The controls are fantastic in Civilization, from the menus to the button layout on the controller. The navigation is very simple, and makes it easy for first time Civilization players to understand. Pressing the right bumper brings up the Diplomacy panel, which is easy to navigate and looks nice. Another neat addition is the Civilopedia, which can be accessed at any time by pressing the Y button. This includes information on all of the World Leaders, World Wonders, Great People, and just about anything else included in the game. This Civilopedia is also very easy to navigate, using an x/y axis with categories on the x-axis and subjects within the category on the y-axis. Basically every menu is very clean and easy to control, which encourages the exploration of what they have to offer.

This simple button layout also makes micromanaging troops and cities a breeze. Each button controls a task for the troops, and navigating is simply done with the left analog stick. For new players who may forget what the buttons do, there is always a menu on the bottom of the screen that shows what the buttons do and the troop’s stats. The city screen is also very self-explanatory, and if you’re confused the advisors are always there to spout gibberish and tips at you. Basically, this game is very user friendly for new players to the Civilization series, but familiar enough to please returning players. The controls are really one of the shining stars of this game.

Thebes producting an ArcherMicromanaging at its best; you build that Archer, Thebes!

How it Stacks Up

Civilization Revolution does a great job of breathing new life into the series. I’ve always known Civilization to be rather difficult, and this game lives up to that reputation. On the lower difficulties, winning a game can be a walk in the park, but when playing on the harder difficulties, you really have to use a lot of strategy. My one complaint is that the AI can be very aggressive. No matter what it seems you will always end up in a war with another country. The AI just does not stop demanding money, technology, and cities, or whatever else they want. If you try to say no, or offer them anything less, it’s war time. So other than the overly aggressive and greedy AI, this game is fantastic.

As far as console games go, I would say that this is one of the finest Strategy games available, and should be added to anyone’s library if they’re looking for a challenge that will keep them coming back for more. Each playthrough takes about four hours, and I warn you, you won’t want to stop until that playthrough is over.

Genghis Kahn's Great DealONLY 720 gold out of my 790 gold? Don’t trust him, Genghis is just going to declare war again after those four turns anyway, unless he asks for my remaining 70 gold for four more turns of peace.

Last Words

This game looks great, sounds good, runs solidly, controls gracefully, and leaves you begging for more. Be warned, you’ll be beat up and betrayed, and as a result you’re going to be thinking about the perfect strategy in your sleep.

Here are my overall ratings for Sid Meier’s Civilization Revolution:











Re-Play Value




Napoleon commands you!

Napoleon has said it all. Be sure you join the Revolution!


Developer: Capcom
Publisher: Clover Studios
Genre: Adventure
Platform: PS2 (September 19, 2006)
Wii (April 15, 2008)
SRP: $39.99

From the first time I laid eyes on Okami, I expected great things. And Okami more than delivered, it was jaw-dropping. Okami has to be one of the most awe-inspiring games I have ever laid my hands on. When I started playing I was hooked till the end. I just love this game, the characters, the art style, the gameplay, everything about this game is so unique and so distinctive that it’s sort of sickening.


In Okami, you play as the newly revived sun-goddess Amaterasu. Amaterasu was killed 100 years before the current day in a battle between the eight-headed serpent, Orochi. At the beginning of the game, Amaterasu’s mission is to restore the world of Nippon to its former beauty, but it is soon realized that the dreaded Orochi has reawakened and Amaterasu’s new mission is to stop the serpent once again. I know it sounds cliché, but Capcom pulls it off with flying colors.

But what is really great about the story may not be the story itself, but the characters. The characters in Okami have a life on their own. The characters dialogue is witty and sarcastic. Especially the games two main characters, Amaterasu and Issun. Issun is a bug sized artist that serves as the games guide and comedic side-kick. Amaterasu is a goddess, but she’s also in the form of a wolf so she can’t speak, but that doesn’t mean she can’t come across. She’ll literally fall asleep if something bores her. Funny thing for a goddess to do.


The design of Okami is based around the use of the celestial brush, a godly instrument that allows you to literally paint object into the world or directly affect its state. There are 13 brushstrokes in all and the powers they grant you are truly amazing. You can revive a dead tree by drawing a circle around it or slice and dice enemies with a single drawn line. I particularly liked the fact that if you didn’t like something that a villager told you, then you could set them on fire (I’m not sadistic). And don’t worry, it doesn’t kill them.

At the beginning of the game the use of the brush is fairly limited. You can do things like changing night into day by drawing a circle in the sky. But as you get more and more into the game, the celestial brush gets fairly complex. As you collect more brushstrokes you can do have more freedom. You create bombs out of thin air by drawing a circle with a fuse attached to it or create gusts of wind to blow out fires. Some enemies even have to be beaten using certain brushstrokes. An interesting part of the game is learning how to use these brushstrokes together to solve puzzles or beat enemies. For example, you can create a bomb and a simple gust a wind will send it barreling towards the baddies, truly innovative if you ask me.

Enemies are usually encountered by running into demon scrolls that are scattered throughout Nippon. You have to actually touch one to initiate a battle so theoretically you could go through the entire game without encountering a battle via a demon scroll. But if happen to stumble into one of these scrolls you shouldn’t have any problem whatsoever, the enemies you fight are generally pushovers and most won’t give you any problem.

The bosses, however, are an entirely different story. Most of them tower over Amaterasu as if she were a bug. Big or small the games main bosses are a challenge and require a little puzzle solving in order to defeat them. The only problem is that the bosses are in limited amount so you’ll encounter very few of them. But the ones they have are a spectacular addition to the game.

In addition to the main quest of the game there are literally a TON of side quests that you can embark on. From helping the townsfolk with simple tasks, digging up turnips, feeding animals, or exorcising demons. Some of these tasks get you money, but what you’re really after is the praise. Since you’re a goddess, praise helps you power up by getting more health or more inkpots for your brush. With the side missions included, the game is over 30 hours so you’re sure to get your moneys worth.


When I first set eyes on Okami, I was simply amazed. The graphics in this game are a visual feast. Visually, no other game on the market today can compete with Okami. Everything seems to be alive. Even when Amaterasu is running across a field, trails of flowers and grass follow behind her, truly a sight to behold. During the game, there were several times when I just stood there, taking in the great graphics in this game. The animation is superb too. Amaterasu looks just like a wolf should and would look if it were running, not some crappy imitation. The game is smooth and easy to control, the one and only time I witnessed any lag was when I would create too many bombs with the celestial brush, but even then, it wasn’t drastic and it passed quickly.


Think of what you would think a Japanese game would sound like only better. The game has a remarkable soundtrack. The sound blends extremely well with the world of Nippon. When someone talks and series of grunts and mumbles are what come out instead of words. I know that many people don’t like that, either voiceover or nothing, but it adds to the games charm. And this game has charm oozing out it’s ears (if it had ears that is).


Presentation: 90 (easy to learn game with informative help screens, lots of extra stuff to go around, decent story, and witty dialogue)
Graphics: 100 (one word…freaking amazing)
Sound: 95 (soundtrack=good)
Gameplay: 90 (great boss battles and plenty of side missions/puzzles, but most battles are just too easy)
Overall: 94 (Great Game!!)

If you haven’t had the privilege of playing Okami, PLAY IT!! It really is a game worth your money. I had a blast from start to finish. It’s a refreshing game that’s charming, witty, and engaging that any self-respecting PS2 or Wii owner need to pick up just because there isn’t anything else like it. Sure it does seem like Capcom might have taken a shot at trying to create a Zelda-like game, and it has so much in common with Twilight Princess that it’s kind of uncanny. But is that really a bad thing? If Okami wants to take its structure from Zelda and make a game even more unique, by adding the celestial brush perhaps? Then I say more power to ‘em. Okami is a game that you shouldn’t pass up, particularly if you like the Zelda games. It’s s stunning refreshing game that deserves your attention, as it greatly deserves it. So go pick it up.

And to all you people wondering…yes, since you’re a wolf, you can give your enemy a golden shower and yes, it is hilarious.

Chris Newell

Gaming Seminar


Game Details:

Name: Age of Mythology: Gold Edition

Developer: Ensemble Studios

Publisher: Microsoft

Genre: RTS, Real Time Strategy

Platform: PC

System Requirements:

Microsoft® Windows® 98/Me/XP/2000

PC with 450 MHz equivalent or higher processor

128 MB of system RAM

1.5 GB available hard disk space

32x speed or faster CD-ROM drive

16 MB video card required

Sound card, speakers or headphones required for audio

Microsoft Mouse or compatible pointing device

56.6 Kbps or better modem for online play

Cost: $19.99 List price

Release Date: June 30, 2004, Original Version October 30, 2002

Now, the real reason your reading this review. The juicy, extra saucy mash potato plated masterpiece of the actual game. When I first picked up this game I didn’t know what to look for in games. This was one of my first pc games. Yea I know I’m a little late to the pc world. I was looking for something to occupy my time. I also was interested in mythology, so once I saw this game it was a given.

When I first opened the box, I noticed there were two disks. I thought this was simple, compared to Baldur’s Gate with 4 or more disks (cant remember). Now I cant remember very many other games back then. Heck all of high school is pretty much a blur. So here we go!

1. Graphics

When I first started the game, you get a cinematic trailer. It captured me as soon as I saw it, I liked it so much, and I immediately quit the game and restarted it to watch it again. Then like the good little boy I was, I immediately launched the campaign. I mean for the time this game was made it has pretty good graphics. The colors in the game are still pretty good, even by today’s standards. They’re extremely bright and detailed, and there are a lot of units on screen at the same time. The units are pretty detailed, and the environments were visually interesting.

2. Sound

I found the sound in this game decent. I mean the sound in Real Time Strategy isn’t the main focus. However this game, along with most Real Time Strategy, doesn’t totally ignore sound. Each unit has it’s own unique sound byte that comes along with moving sounds and battle sounds. The background music is involved with the themes of the game. A little Greek, a pile of Norse, and a pinch of Egyptian combine into the games music. I never wanted to turn the music off, nor did I want to break my eardrums. It was peaceful and Zen like for me.

3. Game play/Control

The game play was the best part of the game for me. I like a game to have a lot of replay value. It’s been 6 years now and I’ve never stopped playing it. The game is a smooth ride, with not a detour in site. I never once experienced any lag spikes or slow processing times. Of course I had the graphics on full blast, but even then it was running very smooth.

The controls in this game were pretty easy to learn and part of the brilliance of the game play is just that fact. The learning curve is pretty good for an R.T.S.. Compared to Empire Earth where it took me considerably longer to learn the controls, in Age of Mythology I was immediately into the game.

3. Conclusion

When I first played this game 6 years ago, I was shocked at how much I liked the game. 6 years later here I am, still playing the game. Even if you hate R.T.S. id recommend that you try this game out. The game would of gotten a 100 from me if I had reviewed it when it first came out. I can proudly recommend getting the gold edition now, because it has held up to the test of time and still is a 100.

Link to the Official trailer: http://video.google.com/videoplay?docid=-4757082574169386904&ei=E2O_SOfAOZPm-wHuoLH_CQ&q=age+of+mythology&vt=lf

screen shot

nother screenie