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	<title>Warfactory</title>
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	<link>http://www.warfactory.net</link>
	<description>LAN Parties, E-Sports Consulting Services, and Resources for the Video Game Event Industry</description>
	<lastBuildDate>Sun, 25 Apr 2010 02:37:46 +0000</lastBuildDate>
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		<title>The Big Bang 2010!</title>
		<link>http://www.warfactory.net/the-big-bang-2010/</link>
		<comments>http://www.warfactory.net/the-big-bang-2010/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 02:37:46 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=212</guid>
		<description><![CDATA[So many have been asking me &#8230; what&#8217;s up with Warfactory?  Well, we have GREAT news and can announce our BIGGEST EVER project.
After a string of successes including work for ESWC, MLG, and most recently PAX we will be working on behalf of the International Video Game Hall of Fame to help run the &#8220;Big [...]]]></description>
			<content:encoded><![CDATA[<p>So many have been asking me &#8230; what&#8217;s up with Warfactory?  Well, we have GREAT news and can announce our BIGGEST EVER project.</p>
<p>After a string of successes including work for ESWC, MLG, and most recently PAX we will be working on behalf of the International Video Game Hall of Fame to help run the &#8220;Big Bang 2010&#8243;!  What is this, you ask?  Well &#8230; only one of the biggest Video Game events that you can go to in the entire region.</p>
<p>Warfactory&#8217;s role in this event is to provide all sorts of help, but mainly to drive the BYOC and Tournament sections of the event.   What&#8217;s that mean for you gamers?  How does this sound:</p>
<ul>
<li>&#8216;Round the clock entertainment with a BYOC area and classic arcade <strong><span style="text-decoration: underline;"><em>open 24 hours a day</em></span></strong>.</li>
<li>Great bands every night in our 100,000 square foot outdoor beer garden.</li>
<li>Witness dozens of world record attempts by some of the greatest gamers of all time.</li>
<li>Opportunities for you to go head to head with world champion gamers.</li>
<li>Tons of contests and prizes Game Hall of Fame.  You will have unprecedented access to many of the inductees for meet and greets, photos and autographs.</li>
<li>Fantastic Historic gaming memorabilia much of which has never been displayed publically.</li>
<li>All attendees will have a chance to vote on the greatest Video Game of ALL TIME!</li>
<li>Plus great food, side attractions, thousands of fellow video game enthusiasts and some of the most hospitable people you&#8217;ll ever meet</li>
</ul>
<p>As usual, we&#8217;ll promote the best tournaments around.  Currently there is $10,000 in cash prize for Counter-Strike, Halo, Quake, and Super Smash Bros.  Of course this is only the beginning as our team works tirelessly to find more sponsors to make this the biggest, baddest event we&#8217;ve ever done.</p>
<p>Want more information?  Head on over to the <a href="http://www.ivghof.com">International Video Game Hall of Fame&#8217;s website</a> right now and check it out.  For <a href="http://www.ivchof.com/tournament">tournament information as it breaks, click here</a>.</p>
<p>AGAIN &#8230; 3 DAYS OF 24-HOUR BYOC ACTION.  Gotta love it!</p>
<p>Feel free to contact us as well if you want to be involved, have sponsors who can contribute, or for any questions about the tournaments and BYOC.  We&#8217;re looking forward to seeing you there!!!</p>
]]></content:encoded>
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		<item>
		<title>$3,000 Gaming Rig Contest at LegitReviews!</title>
		<link>http://www.warfactory.net/3000-gaming-rig-contest-at-legitreviews/</link>
		<comments>http://www.warfactory.net/3000-gaming-rig-contest-at-legitreviews/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 19:23:13 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Legit Reviews iBuyPower Chimera]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/3000-gaming-rig-contest-at-legitreviews/</guid>
		<description><![CDATA[If you’re an enthusiast or are just looking for a great new rig to support new titles, head on over to LegitReviews and register for the chance to win!&#160; Rules are pretty easy … click this link to find out how you can do it.


Good luck guys … I need an upgrade too so I [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re an enthusiast or are just looking for a great new rig to support new titles, <a href="http://forums.legitreviews.com/about26687.html" target="_blank">head on over to LegitReviews</a> and register for the chance to win!&#160; Rules are pretty easy … click this link to find out how you can do it.</p>
<p><a href="http://forums.legitreviews.com/about26687.html" target="_blank"><img style="display: block; float: none; margin-left: auto; margin-right: auto" alt="chimera.jpg" src="http://forums.legitreviews.com/download/file.php?id=5231&amp;sid=b078f82ee39e45a05d24e703c5133362" width="412" height="412" /></a></p>
</p>
<p>Good luck guys … I need an upgrade too so I plan on visiting myself!</p>
]]></content:encoded>
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		<item>
		<title>Clive Barker&#8217;s Undying</title>
		<link>http://www.warfactory.net/clive-barkers-undying/</link>
		<comments>http://www.warfactory.net/clive-barkers-undying/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 22:21:12 +0000</pubDate>
		<dc:creator>Tektrix</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[clive barker]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gavin]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[martin]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[undying]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=245</guid>
		<description><![CDATA[Clive-Barker&#8217;s Undying (PC) 
Game review by Gavin Martin
Developer: Dreamworks Interactive
Publisher: Electronic Arts
Genre: First-person Shooter
Engine: Unreal Engine 1
Release Date: February 07, 2001
Cost: $17.99 (originally $49.99)
System Requirements:
400 MB of hard drive space
Windows 2000/XP/Vista (32-bit or 64-bit)
Mac OS X 10.4 or better (PPC or x86)
Linux Kernel 2.2 or better with glibc

“You get to hunt crazy stuff, levitate, and [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline"><strong><a href="http://www.warfactory.net/wp-content/uploads/undying-0.png" rel="lightbox[245]"><img class="alignleft size-full wp-image-246" src="http://www.warfactory.net/wp-content/uploads/undying-0.png" alt="Clive Barker's Undying logo" width="147" height="145" /></a>Clive-Barker&#8217;s Undying </strong></span><span style="text-decoration: underline">(PC)</span><em> </em></p>
<p><em>Game review by Gavin Martin</em></p>
<hr /><strong>Developer: </strong>Dreamworks Interactive</p>
<p><strong>Publisher: </strong>Electronic Arts</p>
<p><strong>Genre: </strong>First-person Shooter</p>
<p><strong>Engine: </strong>Unreal Engine 1</p>
<p><strong>Release Date: </strong>February 07, 2001</p>
<p><strong>Cost: </strong>$17.99 (originally $49.99)</p>
<hr /><strong>System Requirements:</strong></p>
<p>400 MB of hard drive space<br />
Windows 2000/XP/Vista (32-bit or 64-bit)<br />
Mac OS X 10.4 or better (PPC or x86)<br />
Linux Kernel 2.2 or better with glibc</p>
<hr />
<blockquote><p>“You get to hunt crazy stuff, levitate, and shoot dark energy forces from your hands. It&#8217;s like Dragon Ball Z corrupted by something more sinister than a work of Edgar Allen Poe&#8230;and you love it. (There are guns, too.)”</p></blockquote>
<p><strong> </strong></p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/undying-1.png" rel="lightbox[245]"><img class="aligncenter size-full wp-image-247" src="http://www.warfactory.net/wp-content/uploads/undying-1.png" alt="The very ..um.. interesting Undying family" width="468" height="351" /></a></p>
<p><strong> </strong></p>
<p><span style="text-decoration: underline">Undying</span> is a book by acclaimed horror writer Clive Barker. If you haven&#8217;t heard of the guy, he is so good that Stephen King said he is influenced by Barker and thinks he is one of the best horror writers of all time. Granted, Stephen King isn&#8217;t the greatest authority on such things, but he&#8217;s also not a guy to hand out compliments.</p>
<p>In other words, Clive Barker earned it.</p>
<p>What makes the game version even cooler, besides the fact that it doesn&#8217;t suck like many other cross-media ports, is that Barker worked with the developers every step of the way to turn his words into visions and concepts, and those visions into concepts into a very kick-ass single-player experience.</p>
<p><strong>Gameplay: 9/10</strong></p>
<p>Check this out:</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/undying-2.png" rel="lightbox[245]"><img class="aligncenter size-full wp-image-248" src="http://www.warfactory.net/wp-content/uploads/undying-2.png" alt="You are magical, my friend" width="468" height="351" /></a></p>
<p>You see that? It&#8217;s only a graphic example of what you get when you launch yourself into the interesting gameplay of Undying, but it still gives you an idea of what I&#8217;m talking about.</p>
<p>The game is a shooter but also has an added bonus of spell casting as you can see above. You have a full arsenal of guns to choose from with only so much ammo, and you also have your mana supply for spellcasting. Furthermore, certain creatures are better defeated by guns, while others fall more quickly to magic. Others require a combinations of the two. This gives a great amount of balance to the game, and also gives you (the player) a varying, exciting, and dynamic gameplay experience.<br />
<a href="http://www.warfactory.net/wp-content/uploads/undying-3.png" rel="lightbox[245]"><img class="aligncenter size-full wp-image-249" src="http://www.warfactory.net/wp-content/uploads/undying-3.png" alt="Go forth and Scry" width="468" height="351" /></a></p>
<p>You also have in this game the ability to scry using the the stone above. You can only scry in certain locations, but when you find the right ones, you are thrown into this vision where you can see the past which adds a cool element of depth to the story.</p>
<p>The story works so well with the gameplay that you really wish that Barker&#8217;s book were something like 3,000 pages. In any case, I don&#8217;t want to give anything away, but I will tell you that it focuses on a troubled family with a dark past, and you are sent to investigate WTF is going on. As it turns out, part of your job description is risking your life with every step in this evil house (located on the south Jersey shore.)</p>
<p><strong>Control: 9/10</strong></p>
<p>The controls are standard for any shooter, with the exception of the fact that you have standard and alternate fires for not only every gun, but also for every spell.</p>
<p>Even with that level of depth, it becomes intuitive quite quickly. Best of all, however, is the fact that it seems really easy to aim in this game. I guess maybe they spent some extra time  making sure that the game reads mouse movements correctly. In any case, the only improvement that could be made to the controls would be if the controls when you fly (yes, you get to fly in this game too like a crazy God-wizard-thing) were more smooth and less chaotic. But then again, who said making a human fly would be easy?</p>
<p><strong>Graphics, Look, and Feel: 8/10</strong></p>
<p>It&#8217;s interesting that I give this a fairly high score, for as you can see below, it seems very unpolished. Honestly, when I first played the game I thought it was stupidly bad for a game that was released in 2001. But then I had an epiphany which you can read about below this lovely picture:</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/undying-4.png" rel="lightbox[245]"><img class="aligncenter size-full wp-image-250" src="http://www.warfactory.net/wp-content/uploads/undying-4.png" alt="I recommend shooting right about now..." width="468" height="351" /></a></p>
<p>That epiphany was that the graphics were what they needed to be. I mean, let&#8217;s face it, horror is designed to be dark, mysterious, and somewhat disturbing. For this particular storyline, the graphics were perfect. In fact, I think that if they were to make a second version of the game, to mess with the graphics and the way the game feels to make them more appealing would be a mistake.</p>
<p>Much in the same way that dusty black-and-white photos have the ability to be more eerie than a color photo, this game hits on all of the right visual notes to give you the feeling of, “STOP IT&#8230;DON&#8217;T OPEN THAT DOOR!”</p>
<p>Okay, well there&#8217;s no badly voiced-over Wesker in this game, but when you do open that door above, there&#8217;s a wolf that wants nothing more than to eat your face. That&#8217;s what your gun is for&#8230;</p>
<p style="text-align: center">
<p><strong> Sound: 10/10</strong></p>
<p>Wow&#8230;<br />
That would be all I needed to say, but I will elaborate for those who still aren&#8217;t convinced that this game is compelling, awesome, and also has an epic storyline.</p>
<p>The sound is crisp, has warmth, is timed perfectly, and sounds insanely realistic. If I were to be stuck in a haunted house with God knows what, I would probably expect those same eerie sounds to resonate through the house. And with my Z-550 speakers, they resonate quite strongly.</p>
<p>I mean, honestly, the sound effects were part of the great experience of the game that gave me cold hands and feet, and rushes of adrenaline every time I entered into a new part of that accursed house. Seriously, the audio guy was that damn good.</p>
<p><strong>Undying vs Related Games, and Final Thoughts:</strong></p>
<p>I really cannot relate Undying to another game except for something like Heretic or Hexen. But even those examples fall so far short of what Undying is. Undying is an experience, artfully mastered and brilliantly pulled off. The storyline is awesome and it makes you become a big fan of Barker&#8217;s work. If his aim was to sell more books, he would have by patronage.</p>
<p>Undying needs no comparison, even in the way it came to me. I met a goth girl on a strange date where I started the night in her bedroom. I didn&#8217;t get what you guys think I did, but she did give me a copy of this game and told me to check it out. On a cold winter night, I did, and I realized I didn&#8217;t need more girls, nacho cheese, or more cowbell.</p>
<p>What I needed that night, and on the nights when my brain wants to be amazed, tricked, messed with, and worked up, I needed and still need more Undying.</p>
<p>It&#8217;s eight years later, but&#8230;sequel please?</p>
<hr /><strong>Final Judgment:</strong> 9/10 – <em>Better than pancakes, and then some&#8230;<br />
</em></p>
<p><em> </em></p>
<p style="text-align: left"><a href="http://www.warfactory.net/wp-content/uploads/undying-end.png" rel="lightbox[245]"><img class="aligncenter size-full wp-image-251" src="http://www.warfactory.net/wp-content/uploads/undying-end.png" alt="You love it..." width="336" height="436" /></a></p>
]]></content:encoded>
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		<item>
		<title>Heroes of Newerth Review</title>
		<link>http://www.warfactory.net/heroes-of-newerth-review/</link>
		<comments>http://www.warfactory.net/heroes-of-newerth-review/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 22:17:04 +0000</pubDate>
		<dc:creator>Tektrix</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[dota]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[gavin martin]]></category>
		<category><![CDATA[heroes of newerth]]></category>
		<category><![CDATA[hon]]></category>
		<category><![CDATA[newerth]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[webster]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=227</guid>
		<description><![CDATA[Heroes of Newerth (PC)
Game review by Gavin Martin
Developer: S2 Games
Publisher: S2 Games
Genre: MOBA (Multiplayer Online Battle Arena)
Release Date: TBA (Closed beta started July 2008)
Cost: $30 (Closed beta is free)
System Requirements:
400 MB of hard drive space
Windows 2000/XP/Vista (32-bit or 64-bit)
Mac OS X 10.4 or better (PPC or x86)
Linux Kernel 2.2 or better with glibc
High Quality/Recommended
Processor &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.warfactory.net/wp-content/uploads/hon-0.png" rel="lightbox[227]"><img class="size-full wp-image-215 alignleft" src="http://www.warfactory.net/wp-content/uploads/hon-0.png" alt="Heroes of Newerth Logo" width="147" height="145" /></a><span style="text-decoration: underline"><strong>Heroes of Newerth </strong></span><span style="text-decoration: underline">(PC)</span></p>
<p><em>Game review by Gavin Martin</em></p>
<hr /><strong>Developer: </strong>S2 Games</p>
<p><strong>Publisher: </strong>S2 Games</p>
<p><strong>Genre: </strong>MOBA (Multiplayer Online Battle Arena)</p>
<p><strong>Release Date: </strong>TBA (Closed beta started July 2008)</p>
<p><strong>Cost: </strong>$30 (Closed beta is free)</p>
<hr /><strong>System Requirements:</strong></p>
<p>400 MB of hard drive space<br />
Windows 2000/XP/Vista (32-bit or 64-bit)<br />
Mac OS X 10.4 or better (PPC or x86)<br />
Linux Kernel 2.2 or better with glibc</p>
<p><strong>High Quality/Recommended</strong></p>
<p>Processor &#8211; 2.0GHz Core 2 Duo / AMD 3500+ or faster<br />
RAM &#8211; 1.5GB or higher<br />
Video Card &#8211; 256MB Geforce 7800+ or Radeon X1900+<br />
Network Connection Required (Broadband)</p>
<p><strong>Low Quality</strong></p>
<p>Processor &#8211; 2.2GHz Pentium 4 / AMD 2400+ or faster<br />
RAM &#8211; 1GB of RAM<br />
Video Card &#8211; GeForce 5 and ATI 9800 w/ 128 MB VRAM<br />
Windows XP, Win2k or Windows Vista<br />
Network Connection Required</p>
<hr />
<blockquote><p>“It&#8217;s DOTA (Defense of the Ancients) with a different name, and much like DOTA, it is friggin&#8217; awesome in every aspect.”</p></blockquote>
<p><strong> </strong></p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/hon-1.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-230" src="http://www.warfactory.net/wp-content/uploads/hon-1.png" alt="In-game action: Bloodlust!" width="468" height="351" /></a></p>
<p><strong> </strong></p>
<p>Let&#8217;s be clear about the history of Heroes of Newerth (new earth?): The guys at S2 Games went to Icefrog, the guy who makes DOTA, and said, “Hey, we like your mod (DOTA is a custom game / mod for Warcraft 3.) Do you mind if we blatantly copy it and then make money off of it? Icefrog then said, “Sure, go ahead.” Icefrog is a philanthropist so we found out. He&#8217;s also been hired by Valve. Icefrog = superwin.<br />
Anyway&#8230;</p>
<p>S2 rejoiced and Tiny Tim even celebrated with them just like he did during “the Muppet&#8217;s Christmas Carol.”</p>
<p>God blessed everyone, and now S2 has a closed beta for their DOTA clone.<br />
Normally when a developer blatantly copies a game, we, as gamers, mentally flick them off and laugh at their nonsense. However, S2 has accomplished something quite rare, and that is they have managed to clone an already perfect game, and they&#8217;ve made it&#8230;well&#8230;better.</p>
<p><strong>Gameplay: 9/10</strong></p>
<p>Heroes of Newerth is only available as a beta release, and the beta is closed. To play it now, you have to be one of the very special invited people. Friends can, in fact, invite other friends. Don&#8217;t have any friends who are part of the sensation? Well, get some new friends&#8230;</p>
<p>The fact that this game is beta, however, is very much worth mentioning. The reason being is that beta normally means that there are still a lot of bugs. I can honestly say that Heroes of Newerth has been one of the most feature-packed and reliable games I have ever played in my life, and is definitely not plagued with a lot of the bugs that even mainstream releases are shipped with. Something like the first release of “Rise of Nations” comes to mind, where the game would crash very frequently and you felt like your $50 was wasted on a sad excuse for an early beta, much less an actual release.</p>
<p>Heroes of Newerth is standalone from Warcraft 3, currently boasts 52 characters, and has 116 items. Each player has 4 skills, one being their ultimate, and each player can hold six items at a time. Each player also gets a stash to hold six additional items, though you&#8217;ll never need it really. What&#8217;s better is that S2 has been consistently adding characters and items, as well as tweaking things to make gameplay not only more fun, but more balanced.</p>
<p>I mentioned earlier that you&#8217;ll almost never need your six-item stash. The reason is that – for those who have never played DOTA – your character is chosen on a per-game basis. Each game is a multiplayer team battle, ranging from either one versus one all the way up to five versus five. The only thing that is saved from game-to-game are your stats, which are tied to your account.</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/hon-2.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-232" src="http://www.warfactory.net/wp-content/uploads/hon-2.png" alt="Player's online profile" width="360" height="468" /></a></p>
<p>Aside from team size, you can choose from three different maps and from a plethora of game settings. What do I mean by that? Well, take a look:</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/hon-3.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-233" src="http://www.warfactory.net/wp-content/uploads/hon-3.png" alt="settings of the left, server list on the right" width="468" height="187" /></a></p>
<p>Now we hit the actual gameplay deal. When you join a game with your team, you then pick a hero. You have your choice of either the Legion heroes, or the Hellbourne Heroes, or, if the game is an All Heroes Game, then you can pick from both sides – so Hellbourne can pick Legion and Legion can pick Hellbourne&#8230;you get the idea.</p>
<p>The Hellbourne / Legion sides refer to a number of things. Those are the halves of the map, the type of creeps, and the team you are on. Your team members are not only your fellow online players, who are humans (I hope), but also your team creeps. Creeps are essentially non-playable monster-things, and both teams have them. There are also neutral creeps in the forest for players to kill for extra experience, if needed / wanted.</p>
<p>You level up your character by killing creeps at the beginning, and eventually you can better gain levels by killing other players. It has a PVM and PVP aspect built into one key strategy, to move toward one outcome: Your team winning by destroying the other team&#8217;s base.</p>
<p>With towers, extremely balanced heroes (for the most part), a ton of items, and the clock ticking (timing is pretty much everything&#8230;you better hope your opponent is better at managing it than you are), Heroes of Newerth requires a ton of strategy and thought to those who are unaccustomed to a DOTA-based game.</p>
<p>The reason the gameplay is only a 9/10 is not due to some downfall of the game itself, but merely due to the fact that not everyone will have the patience to keep sucking and being insulted by the multitude of experienced players who comprise the majority of the HON player population. But hey, it&#8217;s to be expected. Most of the HON fanatics are very experienced DOTA players, and, as I said before, HON is pretty much the same game.</p>
<p>Really though, the gameplay is awesome. Check the image below to see some of the key features, and then become envious of the fact that I have a beta key and you do not.<br />
<a href="http://www.warfactory.net/wp-content/uploads/hon-4.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-234" src="http://www.warfactory.net/wp-content/uploads/hon-4.png" alt="HoN Update Page" width="468" height="351" /></a></p>
<p><strong>Control: 9/10</strong></p>
<p>You can rebind all of the hotkeys if you don&#8217;t like them, and the rest of it depends on you being able to point and click. There&#8217;s not much to it, honestly. The only reason it gets a 9/10 is due to the fact that many times your intended target is hard to actually target. The reason being is due to the fact that between the similarity of color schemes between all of the heroes, the “bees on a hive” effect that comes with the fact that everyone is trying to kill the creeps and each other, the other graphical aspects which make the element of pure visual confusion really screw you to the point where you ask, “Umm&#8230;okay&#8230;what the f*** is going on? Oh, crap&#8230;I died,” and the two waves of creeps  (one from each side) which create a cluster-intercourse (family friendly) in the middle of each lane.</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/hon-5.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-235" src="http://www.warfactory.net/wp-content/uploads/hon-5.png" alt="HoN gameplay" width="468" height="374" /></a></p>
<p><strong>Graphics, Look, and Feel: 8/10</strong></p>
<p>Can you say perfect transition? I will go ahead and address the two-points-short situation here since it plays off of what I mentioned before about the controls: There somehow is not enough contrast between everything so that the player can clearly distinguish who he or she needs to target to do their job correctly. Again, for experienced players this is no big deal, but this for newbies this will be one of the biggest reasons HON has such a steep learning curve for some.</p>
<p>It&#8217;s hard enough to focus on when to kill the creeps, when to hold your ground, when to run away, what skills to get, how to manage your gold, watching your minimap, and what items to get. The last thing we should have to do, as players, is try to sift through the ocean of creeps and players just so we can target the right person during a team battle. I&#8217;m not sure how to remedy this, but there has to be some way to make this a bit more intuitive and less stressful.</p>
<p>The other eight points are well-earned, however. It&#8217;s pleasing to the eyes, and it pulls you into the world of Newerth. I always know that the graphics and feel of the game are awesome when I find myself pumping with adrenaline – hands shaking – during the heat of battle.<br />
<a href="http://www.warfactory.net/wp-content/uploads/hon-6.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-236" src="http://www.warfactory.net/wp-content/uploads/hon-6.png" alt="The heat of battle" width="468" height="375" /></a></p>
<p style="text-align: center">
<p><strong> Sound: 10/10</strong></p>
<p>It&#8217;s everything you would expect, meaning it has that Warcraft 3 / World of Warcraft-esque auditory appeal to it. You are in a world where there is magic, swords, warriors, and a struggle for earth. In other words, you are in a Tolkien novel on steroids.</p>
<p>Most players disable the music, but it&#8217;s cool and suits the whole theme. It&#8217;s sort of mystical, but also compels you to get in the game and do something. The sound matches not only the intensity of the game, but it also has a non-serious element which is also typical of a game like Warcraft 3. Granted, this is not Warcraft 3, but it is basically DOTA, and DOTA is a mod / custom game for Warcraft 3.</p>
<p>I could go on and on about how it is perfect for the game and all that, but you really need to listen for yourself. The best I can do at this point is give you a side-by-side of Warcraft 3 and Heroes of Newerth, just to show you what I mean by “similar.”</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/hon-7.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-237" src="http://www.warfactory.net/wp-content/uploads/hon-7.png" alt="Warcraft 3 / DOTA on the left, Heroes of Newerth on the right" width="468" height="175" /></a></p>
<p>And before I forget&#8230;.<br />
It also has one of those cool Quake / Unreal style announcers who emphatically throws out intensely delivered phrases. In this case, “DENIED!!”</p>
<p><a href="http://www.warfactory.net/wp-content/uploads/hon-8.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-238" src="http://www.warfactory.net/wp-content/uploads/hon-8.png" alt="DENIED!!" width="450" height="354" /></a></p>
<p><strong>Heroes of Newerth vs Related Games, and Final Thoughts:</strong></p>
<p>I played DOTA a few years back, and I remember sucking at it compared to some of the pros. Fast-forward to today with S2, and I still pretty much suck. But I love it.</p>
<p>And that makes two rare things with me about Heroes of Newerth. First, it is a clone game and generally speaking I think games which basically copy another game are nonsense, but in this case I am extremely glad they did. Sometimes it&#8217;s good to copy things closely, like when a blue moon happens and a movie actually follows the book quite closely. This is another case where that is a good thing.</p>
<p>Second, I suck at the game and I&#8217;m happy about it. Normally if I&#8217;m bad at a game, I try harder until I get better. If I don&#8217;t get better, then I quit. This is what happened with Black and White, Rise of Nations, Command and Conquer, Tekken 5 (*gives middle finger to Paul Phoenix*) and Contra. With Heroes of Newerth, I want to finish writing this guide so I can go play, get insulted by experienced players, and suck. Part of it is the fact that I know I&#8217;m getting better, but the other part of it is how compelling the challenge is.</p>
<p>To knock off the comparison aspect of this article, all you really have to know is Heroes of Newerth is DOTA, without the Warcraft 3 characters, buildings, and graphics. For Warcraft 3 fans, this is not a good thing since part of that “lore corruption” is fun to experience. In other words, they took the original characters, models, sounds, and graphics, and modified it from its original purpose to serve a new one – ergo corruption.</p>
<p>Heroes of Newerth has a more solid netcode with zero base ping, meaning if you have 80 ms ping to a server then it is a flat 80 ms rather than 80 ms plus a 150 ms base ping, much like you would get with Warcraft 3. This fact works in tandem with the fact that S2&#8217;s dedication to detail, constant character balancing, item quantity, character selection, and pure quality of gameplay allows DOTA to become what it should be: It&#8217;s own awesome game.</p>
<p>Heroes of Newerth is on my new “must play” list. And if that doesn&#8217;t sell it for you, then consider this: Most games cost at least $50 these days, and anything new in the Warcraft game line is almost certainly going to cost you money every month you want to play, meaning you buy the game, and then by the game – and repeat buying the game times 6.023 x 10^23.</p>
<p>Heroes of Newerth is made by S2, and S2 doesn&#8217;t deal with that kind of BS. You pay $30 for the game, and you&#8217;ve got it. There are no monthly fees, and there aren&#8217;t going to be (*crosses fingers*). Play online, get owned, but have a ton of fun doing it.</p>
<p>S2 has done more than just create an improved version of DOTA, they&#8217;ve created a new yard-stick.</p>
<p>Blizzard has some catching up to do&#8230;</p>
<hr /><strong>Final Judgment:</strong> 9/10 – <em>The Flux Capacitor, 1.21 Gigawatts</em></p>
<p><em><a href="http://www.warfactory.net/wp-content/uploads/hon-end.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-239" src="http://www.warfactory.net/wp-content/uploads/hon-end.png" alt="OMG" width="300" height="225" /></a></em></p>
<p style="text-align: left"><strong>[TMC Approved]</strong></p>
<p><em><a href="http://www.warfactory.net/wp-content/uploads/hon-end-seal.png" rel="lightbox[227]"><img class="aligncenter size-full wp-image-240" src="http://www.warfactory.net/wp-content/uploads/hon-end-seal.png" alt="TMC Approved" width="77" height="70" /></a><br />
</em></p>
<p><em> </em></p>
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		<title>Nexuiz Review</title>
		<link>http://www.warfactory.net/nexuiz-review/</link>
		<comments>http://www.warfactory.net/nexuiz-review/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 21:02:31 +0000</pubDate>
		<dc:creator>Tektrix</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gavin martin]]></category>
		<category><![CDATA[linux game]]></category>
		<category><![CDATA[nexuiz]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[unreal.]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=172</guid>
		<description><![CDATA[Nexuiz (PC)
Game review by Gavin Martin
Developer: Alientrap
Publisher: Alientrap
Genre: First-person Shooter
Release Date: May 02, 2009 (current version, 2.5.1; first version: May 31, 2005)
Cost: Free (GPL License)
System Requirements:
400 MB of hard drive space
Windows 2000/XP/Vista (32-bit or 64-bit)
Mac OS X 10.4 or better (PPC or x86)
Linux Kernel 2.2 or better with glibc
High Quality/Recommended
A 1.5 Ghz Intel Pentium 4 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-0.png" rel="lightbox[172]"><img class="size-full wp-image-215 alignleft" src="http://www.warfactory.net/wp-content/uploads/nexuiz-0.png" alt="Nexuiz Logo" width="147" height="145" /></a><span style="text-decoration: underline"><strong>Nexuiz </strong></span><span style="text-decoration: underline">(PC)</span></p>
<p><em>Game review by Gavin Martin</em></p>
<hr /><strong>Developer: </strong>Alientrap</p>
<p><strong>Publisher: </strong>Alientrap</p>
<p><strong>Genre: </strong>First-person Shooter</p>
<p><strong>Release Date: </strong>May 02, 2009 (current version, 2.5.1; first version: May 31, 2005)</p>
<p><strong>Cost: </strong>Free (GPL License)</p>
<hr /><strong>System Requirements:</strong></p>
<p>400 MB of hard drive space<br />
Windows 2000/XP/Vista (32-bit or 64-bit)<br />
Mac OS X 10.4 or better (PPC or x86)<br />
Linux Kernel 2.2 or better with glibc</p>
<p><strong>High Quality/Recommended</strong></p>
<p>A 1.5 Ghz Intel Pentium 4 chip or AMD Athlon 1500+ or better<br />
9600ati or 5700fx or better<br />
512 MB of ram or better</p>
<p><strong>Low Quality</strong></p>
<p>1 Ghz Pentium III or AMD Athlon<br />
Geforce2 Video card<br />
512 MB of ram</p>
<blockquote><p>“Take Quake, introduce it to a aesthetic-savvy ninja who knows a thing or two about movement and netcode, mix in some trace-elements from Unreal Tournament, and you&#8217;ll more-or-less have Nexuiz. Yeah&#8230;it&#8217;s completely free too&#8230;”</p></blockquote>
<p><strong> </strong></p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-1.png" rel="lightbox[172]"><img class="size-full wp-image-216 aligncenter" src="http://www.warfactory.net/wp-content/uploads/nexuiz-1.png" alt="Nexuiz Screenshot 1" width="468" height="351" /></a></p>
<p><strong> </strong></p>
<p>I first heard about Nexuiz through a Linux distro which touted the game as a selling-point for switching over. I noted the name, noted the fact that it&#8217;s a FPS, and went on with my life. Fast-forward a year later to today, and I finally made the 600+ MB plunge into Nexuiz.</p>
<p>When I say 600+ MB, I&#8217;m referring to the download itself, which, for Windows anyway, is a .zip download available on the website (alientrap.org/nexuiz). Oddly enough, the download itself was the first impression I got from the game. The reason for that is the fact that Nexuiz, when extracted from the zip, is just a folder with a self-contained file structure. In other words, there&#8217;s no exes or registry BS to deal with. You just download, unzip, and run the exe from the folder itself – you can throw it in Program Files if it makes you feel better.</p>
<p>I, just wanting to get to the action, left it on my desktop. I loaded it up, set my keys, binds, graphics, mouse sensitivity, audio to how I like it for FPS&#8217;s, and clicked on the “Instant Action” button. The Instant Action deal threw me into a game with bots – giving a very similar feel to actually being in a server. This was reminiscent of games like Quake 3 Arena and Unreal Tournament, where the server-esque experience is always readily available.</p>
<p>Nexuiz has 24 official maps, 15 player models, and 15 guns. Let&#8217;s jump right into the nitty gritty:</p>
<p><strong>Gameplay: 8/10</strong></p>
<p><em>Just as small forward: The game is based off of a modified version of the Quake Engine called the DarkPlaces engine, but for simplicity and nostalgic value, I&#8217;ll refer to the Quake Engine primarily.</em></p>
<p>Why 8/10 you might ask? Well, I&#8217;m a huge-fan of fast-paced shooters. But even more than that, I adore bunnyhopping and this game has it. The bunnyhopping is really intuitive for anyone who has ever bunnyhopped in any game based off of the Quake engine, like in the hay-days of Half-Life, for example. Just as small forward: The game is based off of a modified version of the Quake Engine called the DarkPlaces engine, but for simplicity and nostalgic value, I&#8217;ll refer to the Quake Engine primarily. The game has a built-in speed meter for those who want it, frame-rate monitor, and endless customizations and mutators for you to play with.</p>
<p><strong> </strong></p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-2.png" rel="lightbox[172]"><img class="size-full wp-image-217 aligncenter" src="http://www.warfactory.net/wp-content/uploads/nexuiz-2.png" alt="Nexuiz Menu" width="468" height="351" /></a></p>
<p><strong> </strong></p>
<p>Just to give you an idea as to how many details, settings, tweaks, and customizations there are to Nexuiz, I&#8217;ll just say this: After roughly 20+ hours of intense gameplay, I still am figuring out a handful of new things every time I load the game. What&#8217;s even better is the fact that the endless possibilities to this game aren&#8217;t overwhelming, and, in fact, they allow the game to be formed to anyones preferences. So, for example, if you don&#8217;t like how powerful a particular gun is, you can either have it not spawn on your server or you can change how much damage it does. Want low gravity? No problem. Instagib? No problem. 1V1 Arena Mode? Well, you get the point.</p>
<p><strong> </strong></p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-3.png" rel="lightbox[172]"><img class="size-full wp-image-218 aligncenter" src="http://www.warfactory.net/wp-content/uploads/nexuiz-3.png" alt="Nexuiz multiplayer menu" width="468" height="351" /></a></p>
<p><strong> </strong></p>
<p>Lag isn&#8217;t a real problem, the netcode makes aiming fairly easy and only troublesome at times (like it is with any game,) and camera angles aren&#8217;t a problem since it&#8217;s first-person. There is one quark, however: Not all headshots are created equal, so I found out. The “very top of the head” headshot is an instant kill with the sniper rifle, whereas the “middle of the head” headshot is something like a two-shot kill. I guess they have hard heads&#8230;</p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-4.png" rel="lightbox[172]"><img class="size-full wp-image-219 aligncenter" src="http://www.warfactory.net/wp-content/uploads/nexuiz-4.png" alt="Nexuiz character menu" width="468" height="351" /></a></p>
<p>In short the only real problem with the gameplay are the maps. To put it not so nicely, they seem amateur It&#8217;s not the look of them or anything, but they aren&#8217;t built toward the faster-paced gameplay that the tagline of Nexuiz touts. That tagline being “Simple, fast, intense, and completely free!”</p>
<p>It has the intense, completely free, and simple parts down, unfortunately the fast-ness, if you will, is reamed by the maps which are completely non-conducive to things like bunnyhopping, rocket propelling, and circle-strafing. The exceptions to this are there on the larger maps, but it&#8217;s still a big enough deal on enough maps to make me uncomfortable.</p>
<p>The maps are also leave something to be desired as far as complexity, depth, and explorability. As a contrast, Half-Life&#8217;s default maps were very interactive, fun to explore, and they were inherently challenging Figuring out exactly when things spawned and where they were. Where the longjump was and how to get to it. Where to fire the gauss gun to nuke that annoying camper. These were things that made HLDM so insanely fun and popular. Nexuiz is lacking that. Much in the way that the Playstation 2 trumped the XBOX just because of the game selection and availability, other Quake forks like Half-Life make Nexuiz seem sub-par by comparison solely because of the maps.</p>
<p><strong>Control: 9/10</strong></p>
<p>It has bunnyhopping, endless customizations built-in the GUI rather than through a .cfg file like some other games I&#8217;ve played before, crosshair customization, game mutators, tweakable gameplay modes, FOV settings, etc etc. You can really make this game fit your playing style with the controls. What&#8217;s more, the bunnyhopping is truly integrated into the game rather than having to use a special jump script to avoid sticking, like you would with Team Fortress back-in-the-day.</p>
<p>For newcomers, don&#8217;t expect the controls to be intuitive if you haven&#8217;t messed around with Quake-based games before. Just about any Quake-based game has a somewhat steep learning curve for anyone to truly become proficient. For Half-Life, Quake, and Unreal Tournament veterans however, you&#8217;ll feel right at home. Furthermore, the sense of control and the ease-of-movement that is nearly everpresent in Nexuiz will almost certainly provide you with many fun hours of gameplay.</p>
<p><strong>Graphics, Look, and Feel: 6/10</strong></p>
<p>Let&#8217;s be frank about this: It&#8217;s not the prettiest game you&#8217;ll ever play. The textures are fairly dated-looking, the models show their polygons proudly (along with their literally retarded-looking faces,) and the colors themselves are less-than-stellar leaving the game feeling more like a cartoon than an adrenaline pumping shoot-em-up experience.</p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-5.png" rel="lightbox[172]"><img class="size-full wp-image-220 aligncenter" src="http://www.warfactory.net/wp-content/uploads/nexuiz-5.png" alt="Gunfire in botmatch" width="468" height="351" /></a></p>
<p>Now, in defense of Nexuiz, it doesn&#8217;t really need to fall back on aesthetics accomplish being a good game; the other parts of this review have shown that. Furthermore, in fast-paced shooters having a extremely low-lag gaming experience is vital to the fun-factor of the game. Having simpler models, textures, and graphics make lag a non-issue for those with lesser graphics cards. This also allows a multitude of people to get in on the action, thus helping keep both servers and players&#8217; wallets full. But when I compare the graphics for the amount of resources the game uses – which is relatively low – to a game like Half-Life, for example, (yes, I&#8217;m a broken record) I feel as though they could have spent just a little more time in this department. But with the current trend of video games having orgasm-inducing graphics and “throw that crap out the window”-inducing gameplay, I&#8217;ll cut Nexuiz a break on this one and just be thankful for the already rock-solid gameplay and controls.</p>
<p><strong> Sound: 7/10</strong></p>
<p>By default, Nexuiz will play this techno sort of music in the background while you play, which is cool for awhile. Eventually, however, you throw on the headphones so you can hear your opponents footsteps throughout the map, and with that, you turn the darn music off. Once that&#8217;s done, you&#8217;ll really get a sense for how valuable the sound in this game is, as it is with most shooters. Each gun makes a distinct sound, which is nice when you&#8217;re trying to decide whether or not to open that door (assuming you don&#8217;t take Wesker&#8217;s advice.) All of the other sounds make sense, and the sound quality itself isn&#8217;t bad either. What&#8217;s also cool is the fact that when you hit somebody, you get the same sort of sound you get in Quake 3. It&#8217;s kind of like an instant feedback system to tell you whether or not your futile efforts are even noteworthy.</p>
<p>The only real downfall here is this: While the sounds are good and suitable for the gameplay, they aren&#8217;t intense enough for me. In Quake when you get quad damage or shards of armor, you are kicking ass. When you fire a rocket you are kicking ass. When you fire the nail-gun and hear the very distinct ricochet against the walls, you are kicking ass. The sounds in Quake are so intense, so full of bass and authority, that they pull you into the zone of kicking ass, even if you are AFK and eating a taco, or something.</p>
<p>In Nexuiz, you don&#8217;t get that same sense of intensity or excitement, and without intensity and excitement, enthusiasm is that much harder to come by. Throw in more bass and more intensity to the sounds, and you would have a better and more compelling gaming experience. Or you can do what I eventually did: Overwrite the default sounds with Quake sounds.</p>
<p><strong>Nexuiz vs Related Games, and Final Thoughts:</strong></p>
<p>I remember the hay-days of Half-Life induced synesthesia thanks to the god-like Adrenaline Gamer mod which so produced so many top-notch gamers. Garpy from the UK, for example, became the pro he is today because of the fast-paced, intense, competitive, and communal nature of AG Mod. Hell, I became good at shooters thanks to AG Mod. It had everything. It became my yard-stick for shooters to live up to. It&#8217;s the kobe beef of FPS experiences for me.</p>
<p>Nexuiz has reached the level of a dry-aged prime strip-steak when I compare it to the kobe that is Half-Life 1 with AG Mod. Furthermore, I would prefer a T-Bone. What I&#8217;m really trying to say is I want there to be a longjump, a gauss gun, and fun things like tripmines, satchels, hand grenades, and – PLEASE – better maps. I also wish the guns weren&#8217;t so heavily balanced. They are all so mild and moderate. There&#8217;s no single gun that can kick ass under all circumstances unless you count the vaporizer-rifle-thing in instagib mode. Again, it comes down to two things for me: Give me a gauss gun and a longjump, and I&#8217;ll be much happier.</p>
<p>But to get back to it&#8230;</p>
<p>I often referenced Half-Life, Quake, and I occasionally referenced Unreal Tournament. Really, Nexuiz is a smoothie of a game – a blend, a mutt, a smörgåsbord When you play Nexuiz, you&#8217;ll really see how the pieces from all three of these legendary FPS&#8217;s have come together to influence the growth and development of Nexuiz. When you take three very solid ingredients and mix it up, you generally have a pretty good result. That&#8217;s Nexuiz – A free, fast-paced, FPS which draws from other great FPS&#8217;s. Some games would try this same recipe, and end up with a “fruitcake” of a game. Nexuiz has come up with a three-part side-by-side milkshake, which, I might add, is free. I&#8217;m ready for more.</p>
<hr /><strong>Final Judgment:</strong> 7.5/10 – <em>Pretty Damn Good</em></p>
<p><em> </em></p>
<p style="text-align: center"><a href="http://www.warfactory.net/wp-content/uploads/nexuiz-edn.png" rel="lightbox[172]"><img class="size-full wp-image-221 aligncenter" src="http://www.warfactory.net/wp-content/uploads/nexuiz-edn.png" alt="Pretty Damn Good" width="116" height="169" /></a></p>
<p><em> </em></p>
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		<title>Left 4 Dead 2 &#8211; Survival &#8211; Feb 27th</title>
		<link>http://www.warfactory.net/left-4-dead-2-tournament-feb-27th/</link>
		<comments>http://www.warfactory.net/left-4-dead-2-tournament-feb-27th/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 21:04:16 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=199</guid>
		<description><![CDATA[Are you better than Mustachio?  Have you and your friends obsessed over every level of the new L4D2 and now want to show off your skills?  Well come on down to Webster University and prove your ilk!

The Webster University Video Game Club and Warfactory are proud to offer perhaps St. Louis&#8217;s first L4D2 tourney.
Saturday, February [...]]]></description>
			<content:encoded><![CDATA[<p>Are you better than Mustachio?  Have you and your friends obsessed over every level of the new L4D2 and now want to show off your skills?  Well come on down to Webster University and prove your ilk!</p>
<p style="text-align: center;"><a href="http://www.facebook.com/event.php?eid=283413972451"><img class="aligncenter" title="Are you better than Mustachio?" src="http://www.warfactory.net/images/mustachio_box.jpg" alt="Prove it!" width="200" height="202" /></a></p>
<p>The Webster University Video Game Club and Warfactory are proud to offer perhaps St. Louis&#8217;s first L4D2 tourney.</p>
<p style="text-align: center;"><strong>Saturday, February 27, 2010<br />
Webster University &#8211; Emerson Library Conf. Room<br />
4:00 pm to 8:00 pm<br />
4 &#8211; person teams / Scavenge<br />
$12/team ($3/person)<br />
</strong><a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;q=470+East+Lockwood+Avenue,+Webster+Groves,+MO"><strong>Link to map</strong></a><strong> &#8230;</strong></p>
<p>All are welcome!!! <a href="http://www.facebook.com/event.php?eid=283413972451">Please RSVP on Facebook</a>.</p>
]]></content:encoded>
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		<title>Warfactory Events in 2010</title>
		<link>http://www.warfactory.net/warfactory-events-in-2010/</link>
		<comments>http://www.warfactory.net/warfactory-events-in-2010/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 00:23:06 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=193</guid>
		<description><![CDATA[If you&#8217;re a gamer in St. Louis you&#8217;ll want to stick with us as we begin to make announcements for 2010!  We will be announcing two &#8220;series&#8221; of events:

 Our &#8220;Halo 3 Circuit&#8221; going from April to July 2010.
Events with the Webster University Video Game Club for PC and Console gamers alike.

Please contact us any [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re a gamer in St. Louis you&#8217;ll want to stick with us as we begin to make announcements for 2010!  We will be announcing two &#8220;series&#8221; of events:</p>
<ul>
<li> Our &#8220;Halo 3 Circuit&#8221; going from April to July 2010.</li>
<li>Events with the Webster University Video Game Club for PC and Console gamers alike.</li>
</ul>
<p>Please contact us any time with questions and comments, but most importantly help us out by showing up and participating in great events.  Remember that Warfactory has done CPL, ESWC, and MLG events so we have great equipment and tons of experience to make fun and competitive events that are worth attending!</p>
<p>Stay tuned for more &#8230;</p>
]]></content:encoded>
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		<title>Results from Modern Warfare 2 Tournament</title>
		<link>http://www.warfactory.net/results-from-modern-warfare-2-tournament/</link>
		<comments>http://www.warfactory.net/results-from-modern-warfare-2-tournament/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 06:10:26 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=182</guid>
		<description><![CDATA[If you missed the Modern Warfare 2 Release Party at Webster University, you missed a great event.  Overall we had eight teams compete in this event for our grand prize of (for each person on the winning team) a free night&#8217;s stay at any Fairfield Inn, Batman Arkham Asylum shirts from GameCrazy, and many other [...]]]></description>
			<content:encoded><![CDATA[<p>If you missed the Modern Warfare 2 Release Party at Webster University, you missed a great event.  Overall we had eight teams compete in this event for our grand prize of (for each person on the winning team) a free night&#8217;s stay at any Fairfield Inn, Batman Arkham Asylum shirts from GameCrazy, and many other prizes.  We&#8217;d like to thank GameCrazy of St. Louis (ALL Stores) in particular for contributing four complete game systems and copies of Modern Warfare 2 for the tournament!</p>
<p style="text-align: center;">
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<p style="text-align: center;">
<p style="text-align: left;">The winners of the event were Trauma Gaming, followed by Tu Madre and Ram Rod.  For a brand new game, we had some great competition and settled on rules that worked for the event.</p>
<p>For full bracket details on the event, <a title="Modern Warfare 2 Release Party Brackets" href="http://www.warfactory.net/tournaments/modern_warfare_2_webster_112209.pdf" target="_blank">CLICK HERE</a>.</p>
<p>Again, thanks for showing up and helping out the Webster Video Game Club, Warfactory, and 2GameGuys.  We&#8217;re all here to bring the best in gaming to St. Louis &#8230; if you want more events, please show your support by joining our Facebook Groups (<a href="http://www.facebook.com/home.php?ref=logo#/group.php?gid=177392844048">Webster Video Game Club</a>) (<a href="http://www.facebook.com/home.php?ref=logo#/group.php?gid=4410653823">Warfactory</a>), commenting in our forums, and turning out to have a great time!</p>
<p>-Your friends at Warfactory</p>
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		<title>Warfactory Needs You!</title>
		<link>http://www.warfactory.net/warfactory-needs-you/</link>
		<comments>http://www.warfactory.net/warfactory-needs-you/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 20:35:52 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=180</guid>
		<description><![CDATA[If you're ready to help make St. Louis THE place for gamers in the next decade, keep reading to find out how you can help!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to believe that Warfactory has been around for a decade, but we&#8217;re still working to bring the return of gaming to the region.</p>
<p>With 2010 coming soon, we are VERY active in creating new gaming events for everything you want to play competitively.  So you want to prep your Counter-Strike team for real action?   Need some actual practice for MLG without all the online noobs?  Well remember &#8230; <span style="text-decoration: underline;">LANs are THE ONLY place you can get the kind of experience you need to be really competitive</span>.</p>
<p>If you&#8217;re ready to help make St. Louis THE place for gamers in the next decade, keep reading to find out how you can help!</p>
<p><span id="more-180"></span></p>
<p>Like we said above &#8230; Warfactory has continued to do events despite the recession where others have failed. We&#8217;ve had events at High Schools and Universities and plan to keep moving back to bigger and better events. Thanks to the challenge of a tough economy, we have a new outlook on life and a great way to get back to doing the huge events that you used to love.  Here are ways you can get involved and help make for great events &#8230;</p>
<p><strong><span style="text-decoration: underline;">Join our Facebook Group and Twitter Feeds</span></strong></p>
<p>We do a lot of events only to hear people tell us they never knew of them!  Join the <a href="http://www.facebook.com/group.php?gid=4410653823">Warfactory Facebook group</a> and <a href="http://twitter.com/warfactory">Warfactory Twitter feed</a> and you won&#8217;t miss out.</p>
<p><strong><span style="text-decoration: underline;">High Schools and Colleges</span></strong></p>
<p>Warfactory has done events at Hazelwood Central, UMSL, and Webster University over the past years.  From lock-ins to fundraisers, school events are always fun and they&#8217;re even better if you invite rivals.  What&#8217;s best is that we work with you and your team to make it your own event.</p>
<p><em>If you attend a regional school and want to host your own events, <a href="http://www.warfactory.net/contact/">contact us today</a>!  Webster University is already on-board.  Don&#8217;t let your school miss out!!!!<br />
</em></p>
<p><span style="text-decoration: underline;"><strong>Organizing Private Events</strong></span></p>
<p>A LOT of people e-mail us and say something like this &#8230; &#8220;Hey!  I have a lot of friends and we all want to play &lt;name of game here&gt;&#8221;.</p>
<p>GREAT!  What we need from you is to bring all those friends to Warfactory (or our sister company <a href="http://www.2gameguys.com">2GameGuys</a>) and get them all to sign up.</p>
<p>If you want your own event for CS, Halo, Modern Warfare, or other games &#8230; don&#8217;t try to do it yourself.  It&#8217;s hard work and many groups fail.  Contact us and let us know what you want to do and we&#8217;ll me</p>
<p><span style="text-decoration: underline;"><strong>Other Ways to Help</strong></span></p>
<p>If you &#8230;</p>
<ul>
<li>Have a property with lots of power, space, and parking</li>
<li>Want to help physically run gaming events</li>
<li>Have a background in advertising, promotion, and/or marketing</li>
<li>Run a business what wants to get involved</li>
</ul>
<p>&#8230; <a href="http://www.warfactory.net/contact/">contact us today</a>!</p>
<p>Again, we are on a mission to bring great events back to the Midwest so come on board and we&#8217;ll get there together.</p>
<p>- Warfactory</p>
]]></content:encoded>
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		<title>The AGP Officially Launches!</title>
		<link>http://www.warfactory.net/the-agp-officially-launches/</link>
		<comments>http://www.warfactory.net/the-agp-officially-launches/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 17:12:45 +0000</pubDate>
		<dc:creator>killdashnine</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.warfactory.net/?p=170</guid>
		<description><![CDATA[If you&#8217;re a serious Quake player the AGP Tour has just officially launched adding 12 North American tournaments to its schedule.
VIDA LLC announced today the launching of the first ever international players association in professional gaming and in Quake Live, the AGP (Association of Gaming Professionals). The AGP will unite the players to expand and [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re a serious Quake player the <a href="http://www.agptour.com/the-agp-officially-launches/">AGP Tour has just officially launched</a> adding 12 North American tournaments to its schedule.</p>
<blockquote><p><em>VIDA LLC announced today the launching of the first ever international players association in professional gaming and in Quake Live, the AGP (Association of Gaming Professionals). The AGP will unite the players to expand and sustain the sport themselves through player legislation, international and regional rankings, and tournament sponsoring and sanctioning.</em></p></blockquote>
<p>Warfactory has been heavily involved in this next evolution of E-Sports. <a href="http://www.agptour.com"> Make sure you check it out</a>!</p>
<blockquote><p><em><br />
</em></p></blockquote>
]]></content:encoded>
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